![]() For personal computer gamers, theīiggest gorilla in the jungle is Valve, which not only makes highlyĪcclaimed and widely popular games, but also owns Steam. Making the games with the highest production values and largest budgets on Interest in Linux from the major players in the video game industry-those The Humble Indie Bundles, then, effectively paved the way for increased More for the bundle than the Windows or Mac OS X gamers paid, there was suddenly hard evidence that Linux might be a profitable platform for game developers. With Linux purchasers of the first Humble The many Humble Indie Bundles to come, included support for Linux, as wellĪs Windows and Mac OS X. Independent developers or development teams. Setting aside any portion of that money they'd like for charity) toĭownload a group of DRM-free copies of high-quality video games made by Gamers could pay what they wanted (including Things started getting better in May 2010, when the first Humble Indie Bundle But that has changed with the advent of Steam for Linux. Relatively low install base of Linux, and its fragmentation into multipleĭistributions, one could understand why game developers not otherwiseįamiliar with desktop Linux would be hesitant to develop for the Wesnoth, the number of quality native Linux games with high production ![]() Including the 3D kart racer, SuperTuxKart, and the While Linux has a number of compelling open-source games, Linux has frequently been viewed as a second-rate desktop gaming This article was contributed by Adam Saunders
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